
Tuesday, October 21, 2008



Pantech Slate Coming to AT&T Title: Pantech Slate Coming to AT&T PermaLink: http://www.mobile-weblog.com/50226711/pantech_slate_coming_to_att.php
Filed in archive Announcements by Jason Giacchino on October 20, 2008
The first name that comes to mind when you think of a converged device on the AT&T network may not be Pantech but that's about to change. Pantech is about to unleash the Slate: the world's thinnest device to offer a full QWERTY keypad.Physically reminiscent of a RIM Blackberry, the Slate not only appears designed for typing/ texting duty, it also offers an integrated 1.3-megapixel camera, proving that this handset has more than just business applications in mind. Of course the Slate will provide methods to stay connected with mobile email services and instant messaging capabilities. Bluetooth connectivity lets users talk wirelessly through headsets and handsfree devices. The Pantech Slate will be available in late October for $49.99 with a two-year agreement and mail-in rebate. For full specs, click here.
mobile
Carnival of the Mobilists #142
I haven't written here in a while due to the preparation for MoMoTLV grand event last week and also some consulting projects that keep me busy - so it is my pleasure to make a great "comeback" by hosting Carnival of the Mobilists #142. The Carnival is a (relatively) old tradition where the best mobile posts of the past week are linked from one blog (More on this mobile tradition here).Lots of good mobile posts this week... My personal favorite was the one from John Puterbaugh from Nellymoser who writes about the evolution of applications/content delivery in the various platforms in his very elaborate post Closed is the New Open: From Vending Machines to Marketplaces.Following are several other posts that also touch the subject of appstores. It seems that due to the success of Apple's appstore, the idea of appstores and what are the secret ingredients of building a good one captures many of the bloggers this week. Starting with M. Radedeas from Techhype who asks How Many App Stores Does The World Need?Another interesting post in the same area is The Happy Medium: Building a Smartphone App Store that Works by Malcolm Lithgow from Smart Dreaming. Malcolm explores the idea of creating an appstore for smartphones.On a related topic, iPhone being the connecting line, Ram Krishnan dives into recent web browsing statistics, and tells us that while that showed the iPhone is considered a significant growth factor in this market, the numbers tell a different story. All this in his post Revisiting iPhone’s Browsing Market Share.And some more interesting thoughts on mobile web/apps come from Ajit Jaokar from Open Garden who asks Can Carriers execute Long Tail / Web 2.0 applications? discussing how can the longtail model that works so good on the web be translated to the carrier dominated mobile world.You can find more On Mobile Browser Based Applications in About Mobility by C. Enrique Ortiz, founding member of Mobile Monday Austin, who takes a deep look into the cons and pros of mobile web vs. mobile client applications, and provides guidelines to choose between the two.And since we mentioned Mobile Monday, James Cooper from Mjelly writes Mobile Platforms - MoMo London September notes which is about MoMo London's last event on Mobile Platforms. On a personal note, I'd like to believe that I had something to do with the rise of that topic as a MoMo event - I posted my article on the battle of the mobile platforms (see below in this blog) in MoMo London's discussion group and it spawned a discussion thread from hell... This subject is definitely hot, and a few weeks later it became an event...You can find more on platforms in Capuchin: Sony Ericsson strikes back in the Application Environment, a post by Thomas Menguy in Vision Mobile that discusses Capuchin, a technology that combines flash lite with J2ME, which is supposed to take the best of both worlds: UI from flash and engine from J2ME, sounds like voodoo to me... (Just kidding, it's actually a very good idea given the what these platforms can acheive when combined).And speaking of UI, Barbara Ballard from Little Springs shares with us an interview with Jason Ward, head of UX for Sprint, about mobile UI design, always a very interesting subject.And last but not least, on a less mainstream subject but certainly a fine one, Antoine RJ Wright claims in his blog that Reading Shouldn't Require an Interface shares a very interesting vision of how reading on mobile should look like.That's about it for this week, stay tuned for NextGenMoCo next posts and if you liked this carnival (and even if you didn't..) you can follow the next one at The Smartphones Show.
Posted by Ofir Leitner at 2:05 PM 1 comments Links to this post
Labels: carnival of the mobilists
Wednesday, August 20, 2008
LWUIT is out in the open!
Just a quick follow-up post: LWUIT, Sun's new UI toolkit for J2ME has been released as an open source project . I wrote about LWUIT before - it was announced on Sun's JavaOne conference and was destined to become open-sourced, but it actually did just last week.
The toolkit has picked up a lot of interest from the developers community, and several companies are using it, or exploring the option of using it. I have been involved in a UI project in one of the companies I am consulting to, and I've digged deep inside LWUIT, and I must say it is really an upgrade for the J2ME world, coming probably not a moment too soon to give some weight to the Android/iPhone attack...In addition, the LWUIT team is very responsive and listens to the community, and this can be seen by the vast number of (releavant) features that were added to it since it was launched. They also keep in touch via a Shai's Java & LWUIT Blog and the LWUIT Forum (And since their offices are close very close to one of my clients, I've had the chance to meet them several times and give them some feedback, and I hope I helped and contributed to the later versions).
I can also see the level of interest in a personal level - the term lwuit is one of the most popular search terms that lead to this blog, and up until now there was only one post about it...
So if you're in the J2ME world (or looking to enter to it) and still didn't saw LWUIT first hand, download it here and you'll see what I'm talking about...
Posted by Ofir Leitner at 11:50 AM 0 comments Links to this post
Labels: j2me, lwuit, open source
Tuesday, August 5, 2008
World's most ancient cameraphone...
Hmmm... Not what you expected, right?... This image here is not a photoshop work, it is an actual physical "cameraphone". I took this picture in my visit to the graduates exhibition held in the Bezalel Academy of Arts here in Jerusalem.I doubt if it actually works (In fact I'm sure it doesn't...), but the concept which was displayed in the art department is interesting and surprising... I didn't get the artist name, if this is yours let me know and I'll credit you here.Anyway, I had to share it with you - quite hilarious... There were other neat exhibits (not necessarily mobile realted...) from the Animation, Industrial Design and other departments, if you're in the area in July, this exhibition is very recommended.Also, on an unrelated matter, my post The battle of the mobile platforms which raised a lot of interest in the mobile community was published in the Carnival of Mobilists (CotM) #135 hosted this week at Paul Rupert's Mobile Point View. This is the third time at the CotM, so I hope to host one myself sometime in the following months. Till then...
Posted by Ofir Leitner at 12:14 PM 1 comments Links to this post
Labels: bezalel, cameraphone, jerusalem
Thursday, July 24, 2008
The battle of the mobile platforms
I have been hearing a lot lately from various people, especially those who are starting now new ventures, but also established companies about their tendency to develop their apps to the new kids in the platform block (iPhone and Android) while abandoning older and more established platforms, especially J2ME.The claim is that J2ME is too much of a hassle, first because of its porting problem, then because of the carrier related problems, and in the end the result on devices doesn't look too good anyway due to the platform limitations.
I agree that J2ME hasn't been very pleasant for developers in the past few years, and same goes for other platforms such as Brew, Symbian, Windows Mobile to some extent - each with its own problems (Flash Lite is somewhere in between it's relatively new and promising but didn't make as much noise as iPhone/Andorid). But things are changing and it would be a shame to drop these platforms just when they are maturing and go to new and shiny platforms that is still in its boot camp...
But let's go back a bit, and ask first the very important question: Who is your target audience? This marketing 101 question will lead to the next question: What devices does your market audience use? (or in other words: What are your target devices?)
I believe asking this question, while ignoring technology aspects for a second, is very important since it makes the distinction between which devices your target audience uses to which devices you would have liked them to use...
Yes, there are new shiny platforms like the iPhone and delayed but soon to be launched Android, and yes, you can do great things with those. Things you wouldn't have dreamed about doing in J2ME. But, your users are not necessarily using them. To be exact, whatever your target is, 0% use Android currently.... And as for the iPhone it is true that it has gained a very nice chunk of the smartphones market share in the US (27%), but its global marketshare when you take into account all phones (not just smartphones) is 0.14%...
Also actual handset market share data may surprise you sometimes. For example in the US you will find that the top phone is Motorola V3, which really doesn't have a strong J2ME virtual machine, and my guess is that its Brew version strength is similar... Other phones in the top places are not that strong either. Note that I am not talking necessarily about currently selling phones, but about handsets that are currently in the hands of the American people, and until iPhone/Android will crawl up to the top of the table it will take time.
The reality is that sometimes your target audience uses low-end devices. Take gaming for example. I believe that the true promise of mobile gaming is bringing games not just to those with the newest smartphones, or niche gaming devices, but rather get them to everyone - to those "dormant" gamers, that would love to kill 5 minutes on their way to school/work/senior citizens house... And experience has shown that you do not necessarily need a game with killer graphics/FX - in fact the most simple games such as trivia games (who wants to be a millionaire, wheel of fortune) and puzzles such as Tetris have been the best selling games, you don't have to take my word for it - check out Jamster's top mobile games list.
So my bet is that J2ME will stay a solid platform for gaming and even the first choice as it is today, even if the new platforms offer more stuff.
On the other hand, if you are developing business applications that require anyway devices with good internet connectivity, big screens and maybe even full qwerty keyboard and/or touch support, naturally your first choices will be smartphones platforms like those who've been around (Symbian, Windows Mobile) and also the newer iPhone and Android.
In any case, don't forget that all the childhood sicknesses that J2ME has been having in the past few years are still waiting to happen on iPhone/Android... It is true that iPhone is less problematic in the same way that Mac hardware and drivers was less problematic than what we used to call "IBM-compatibles" (now known as PCs...) - simply since in the PC world there were hundreds of hardware suppliers and in the Mac just one... However, Apple might also release several devices for different profiles - even now we already have 2 devices: iPhone and iPhone 3G. Now what about the rumored iPhone Nano (Some say it's a hoax), or the other iPhone flavors that will be launched in the future? (iPhone Air?...)
One of things the mobile market has proved is that people like to differ themselves with cool new gadgets... The iPhone definitely hit that spot, but you can't do it twice - people will be looking for the next cool thing, and I have no doubt Apple will know how to provide it, but once you issue different screen sizes and different capabilities, you break somewhat the promise of no porting problems (And don't forget the iPhone look alikes coming soon from all the major handset vendors, each of those have the potential to become a hit, but they won't have the same platforms at all..)
And the irony is that just now when people have given up on J2ME, it is finally getting stabilized... it is not there yet - but definitely going in the right direction. For example, many developers can tell you that porting to the new breed of devices is not that hard as it used to be. In fact MIDP 2.0/CLDC 1.1 devices actually sport reasonable if not good VMs that are less buggy and less quirky. This led to the one-JAR-fits-all approach, that could have never worked in the past, but surprisingly enough, it works now. It may not fit 100% of the devices, but it fits a very large proportion of the newer devices.
In addition, capabilities that in the past were non-existent in the Java world because of the sandbox approach are now available on most new devices: Starting with bluetooth, advanced networking (Not just HTTP), which were here for a long time now, going through addressbook and file system access, location based services, 3D graphics, vector graphics which are available on most new devices and till newer features like content handling (your java app can be registered as a handler for a content type, so you can write a video player that automatically launches when the user clicks on video file even outside of the java context).
And the best thing is that all those capabilities are better standartized than before. And also Sun is actually taking a proactive role both in the standartization and also in introducing new frameworks that makes things easier for developers such as their new UI toolkit, LWUIT.
To sum up - don't get me wrong, I believe that iPhone and Android are both great and promising platforms that open new possibilities for mobile developers, and we can already see its effects on the platforms market. There's nothing like a competitor "breathing on your neck" to get you finally going faster... But: Don't focus all your energy there. Pay attention to the platforms that are currently in the hands of your users, and that in spite of how things look like now, will probably stay there, at least enough to make you get used to them...
Posted by Ofir Leitner at 12:08 PM 10 comments Links to this post
Labels: android, flash lite, iphone, j2me, symbian, windows mobile
Tuesday, July 1, 2008
Mobile Advertising
Last Sunday I attended the IMA Mobile Advertising event. I wrote here before several times about the potential that mobile advertising has to open the mobile content market, and it's good to see that there was some progress in this area.
The event featured lectures and panels from all the "involved parties": Advertisers, advertising agencies, content companies, enablers and operators. It was interesting to see how the various parties see the issues from their perspective. I won't quote anyone here, since I am not sure who said what... but these are my general impressions (And you can take a look at the link above to see the participants list):
To get some proportions I'll start by saying that the actual advertisers (i.e. Cocacola) said that mobile advertising takes a few percents out of their budget (few=single digit, my guess closer to 0 than to 5...), and these are advanced advertisers that experiment with new media and create cool stuff online and mobile. So the market is still in its infancy. However, a few years back it didn't exist at all, and let's not forget how traditional advertisers treated the internet in the past...
As for the agencies, one of the trends we saw in recent years is the rise of online/mobile agencies, usually subsidiaries of the big agencies but sometimes independent. Most of the agencies in the panel said that this is turning around and that the new/old thing is working by concept rather than by media - i.e. unify all the activities of a certain brand - paper, tv, online, mobile under the same team, thus consolidating the online/mobile agencies back into the traditional ones. At first it may look like a bad sign for online/mobile - but i think it is actually a good sign - since the online/mobile activities are not considered an odd thing anymore.
As for content - the promise of sponsored content always seemed to me as the right thing for the mobile world. Instead of paying for games, videos etc. - users would be able to download those for free, with ads. However, it seems that there are several approaches here: One approach is that everything can be sponsored, while the other approach says that advertising applies to the mobile web (i.e. banners in wap pages) but premium content should and stay paid, since even premium content in the internet is paid (i.e. songs/videos from iTunes).
My take on this is that it all depends on what the end user gets, and that sooner or later the models we see on the web will become the standard for mobile as well. For example, if the user gets a whole song or a whole TV episode to his mobile, then the web model applies and he will pay. But if it's just a short funny video he gets, or a news-item video, this will probably be sponsored in the future, again - as it is on the web. As for games, there's an interesting question here since most games you would call "premium games" on mobile, would have been considered casual games on the web - ones you wouldn't even think of paying but rather play online and see some ads while you're out it....
Anyway, everyone agrees that advergames and adver-content (i.e. content which is the advertisement/brand itself) which are distributed free is a sustainable model, and often a good way to interact with consumers and raise brand awareness in a unique way (until it becomes mainstream...).
Technology enablers still play a major role in this market and it will be interesting to see who will rise up as the DoubleClick/AdSense of the market - in the meantime there's just a lot of competition and noise... I guess good solutions in this field need to address all of the above complexities and supply one framework that "eats all" (Easier said than done...)
And operators? Well, while everyone says they will end up being the pipeline and nothing more, they still have quite a grip on what is being done in this space. Some of them are quite afraid of ad-based content since when the user doesn't pay for the content - they don't see a piece of the action. Others are exploring this space carefully, and while you can see banners in their WAP portals, when it comes to sponsored content - there have been a few experiments, but nothing mainstream. Turkcell (who spoke at the event) did some nice projects in this field, but I'm not sure it's a good sign when advertisers approach operators directly.
Still advertisers can promote their adver-content off-deck and some did great in this way (at least in countries where operators don't block your app...)
Overall, the topic is very hot and "happening" and the event hit the right spots. We'll certainly address advertising in one of the next Mobile Monday Tel Aviv events as well, so stay tuned...
Posted by Ofir Leitner at 3:42 PM 1 comments Links to this post
Labels: advergames, ima, mobile advertising
Saturday, June 14, 2008
Looking for the next big thing...
I've been very busy these past few weeks. First, I am consulting to several companies on issues concerning Mobility - mainly R&D stuff (High level architecture and design), this alone can take all my time, but I am trying to take only a few selected projects to make some time for my other main activity...And this activity is "looking for the next big thing", I definitely know I will launch a new startup some time soon. The only questions remaining are in what field, with who and which funding to take.... 3 simple questions...As for the first question, there are a lot of interesting fields out there. The field I've been engaged with the past few years is mobile content (and more specifically games). I still think there's a great potential there but some of the problems that should have been solved by now, are still here (i.e. operators closed gardens, device fragmentation etc.). However, the opportunity seems to be around the corner as devices are becoming easier to handle, so everything is still open.There is of course a broader field and that's mobile. Working in the mobile content field requires deep understanding of all things mobile, and I am very familiar with other fields within the mobile space. In fact, many of the problems and challenges are the same. And the good thing is that all the problems in the mobile space that I've been surprised to discover time after time are now known and easier to handle - "Know thy enemy..."...So mobile is definitely a good sweetspot for me, but I am also looking at other ventures some in the (non-mobile) gaming field and some in the IT/Security field, in which I have a long history (I've been in this space for about 5 years, all before my deep descent into the mobile space).Regarding the second question (with who), I have been meeting with several entrepreneurs groups this past month with ideas in all the spaces I mentioned above. I must say that all the ideas I saw are quite good - but I am trying to figure out whether they're excellent... Some of these entrepreneurs are old friends, so it's fun to catch up. There are a lot of advantages going with other entrepreneurs as a group rather than founding a startup alone (which is what I did in GamearraY), but it all depends in the opportunity and the situation.And last but not least - funding... the first thing is when to seek funding - on one hand developing the product in a garage company mode, coming with more to show, is a good approach - on the other hand if the vision is clear and the opportunity is there - why waste time and sit in the garage instead of getting funding and increasing the workforce from the start? Of course the first approach is better in terms of evaluation - but - you can rarely get to a point that your garage work made your company pass the seed stage and get immediately a round A.There are also 2 smaller projects I am thinking about that can reach the user phase without funding (aside from me not working...). In fact a lot has been said about the trend of entrepreneurs that try to postpone as much funding of any kind. It has been claimed that Web 2.0 apps can be easily written by 4 capable entrepreneurs in a garage mode. However I think that's not enough since you have to "make some noise", go to conferences, spend some marketing dollars and constantly improve the application (And if it really has a great potential you'd rather have dozens of programmers working for you), so I still think that for most projects VCs/Angles will be necessary - but it is true that a lot can be achieved without funding, which may improve the term sheet you get at the end.Well, these are my thoughts, I plan to settle on one idea sometime soon... however, setting up the startup and get the funding can easily take 6-12 months, so in the meantime I am still accepting consulting projects. The ones I have taken so far are interesting, sometime not less than the startup "scene"....P.S. - My post on deploying J2ME apps in the US was published on Reddit's programming community. This led to 7,500 visits to my blog in two days (4,500 in one day), definitely a record for me.... Thanks to whoever posted it. This post seems to attract a lot of attention and in fact it is the entry point to my blog for most new visitors. Just shows how the closed gardens issue is bothering the industry.P.S.2. - Since this is a mobile blog, I can't end without saying something about the iPhone 3G: It looks like Apple is going to create another revolution, and aside from the added GPS, I am talking about the platform openness on one hand and the surprising price on the other hand. If technology advances failed so far to drive sophisticated devices to the hands of mainstream users around the globe, the significant pricecut has a great potential of doing it. However, I was disappointed to learn that the 2MP camera was not upgraded.P.S.3. - I should get a Sony PS3...
Posted by Ofir Leitner at 2:50 PM 0 comments Links to this post
Labels: entrepreneur, funding, mobile, vc, venture
Wednesday, May 28, 2008
Java Day and LWUIT
Earlier this week, on Monday, I've been to Sun's 2nd Annual Java Day here in Israel. It is a kind of a mini version of the famous JavaOne conference (which is held in San Francisco).The conference started with keynotes from Boaz Yehuda, Sun Israel's CEO for quite a lot of years (I know him for almost 8 years now) and Vineet Gupta, Sun's Java CTO and then split to tracks including a mobile track which yours truly naturally went to (Surprise surprise)...The highlight of the conference for me and for other technologists and developers I spoke with during the conference and afterwards was definitely LWUIT. LW what now you ask?.. Well LWUIT is Light Weight User Interface Toolkit. It is developed in Sun's development center in Israel and was announced recently at Sun's JavaOne conference about 2 weeks ago (And has been making a lot of buzz in the J2ME community since).LWUIT solves one of the pains that J2ME developers handle with since... hmmm.. well, since J2ME existed... The thing is that the UI classes in J2ME are very basic, and moreover render differently in every device. Moreover, their implementation is bug infested, and it seems that every handset vendor has its own "interpretation" on the spec provided by Sun.This led most if not all J2ME developers not to use J2ME's UI and instead develop their own UI over low-level classes that the platform supplies (Canvas). Now, obviously UI development is not at the business core of most companies (Aside from UI companies...), but many simply had to really dig deep and develop all sorts of proprietary UI, to supply some kind of a decent experience for their users.According to the development team from Sun who developed it in their labs in the last couple of years, LWUIT comes to bridge between the current situation and what's to come at newer versions of MIDP (And mobile technologies in general).The result is very impressive. I downloaded the demo app and played with it on a couple of devices and it works quite smoothly (Better on Sony Ericsson as usual...), and also took a look at the API (And part of the 115-pages developer guide...) - and it looks very comprehensive and well-thought through.LWUIT supports a lot of cool stuff such as screen transitions (Fade, flip and even 3D cube), themes for dynamic look and feel of the UI and most importantly it features a real UI model that resembles Swing (Container-Component model) including a layout manager with several layouts, menus, tabs, animations, standard components that render nicely (buttons, checkboxes, dropdown lists etc.) and event handling. Simply put, forget everything you knew about GUI in J2ME - this is a different story...The toolkit also includes a resource editor in which graphic designers can design the look and feel of the UI and the various themes - load backgrounds and animations, set colors and fonts to the various objects on screen and more. Now granted this is not as user friendly as Photoshop, but a tech savvy designer/HTML-ist can probably handle it.In addition LWUIT is already integrated with NetBeans Matisse GUI builder, so you can basically build an application by dragging and dropping components (That is unless you are a real programmer of course ;)What's the catch? Well, the footprint of LWUIT is not that small, but then again also not that big for today's devices. The PPT at the conference claimed that it can be as small as 50KB (Don't know if that includes everything). The demo app, which is basically LWUIT and classes that demo all its capabilities is 123KB (Without any resources).It also supports MIDP 2.0 and up, so if you're planning to use MIDP 1.0 - forget it... (But you probably forgot MIDP 1.0 before LWUIT anyway...). On the porting issue, LWUIT promises to work on all MIDP-2.0 compliant devices with the same JAR, and indeed I've seen it running on a multitude of devices, but I'm sure there are weird JVMs out there just waiting to crash with it...Anyway it looks like a good solution, and if you're not sure whether to use it in your project at least take a look at it, there's a lot to learn from the API. In terms of licensing you can integrate it even in commercial apps. However changes to LWUIT itself if you make them should be shared back to the community as it is open sourced under the GPL+CPE license (Anyway the source code is not available yet in the site - so we dodged that bullet...)The toolkit can be downloaded from LWUIT site (There's also a video demo of the demo app). For more info you can check out Shai's Java & LWUIT Blog (Shai is on the LWUIT R&D team).Thumbs up for Sun for making it up for us after all these years... Keep up the good work! I am looking forward to the next Java Day to see what will we see from Sun's Israeli labs this time...P.S. - A year ago in Sun's 1st Annual Java Day in Israel, Sun's UI team guys saw our GamearraY application and were fascinated with the GUI capabilities that included animated menus and other shiny UI components, and said they haven't seen anything like it... Now I understand the full scope of this compliment.. obviously these guys saw and did things in this area...
Posted by Ofir Leitner at 12:30 AM 2 comments Links to this post
Labels: java, lwuit, sun
Thursday, May 22, 2008
IVA 2008
This Monday I've been at the IVA Hi-Tech Conference. IVA is Israel Venture Association and it holds an annual event. This is the second time I'm visiting there (Last time was IVA 2007).The event theme was "The Golden Age of Israeli Entrepreneurs" and there were high-key speakers both from the local VC industry and the global one (See the agenda here).But as always, the main thing in these types of conferences is the networking outside the lecture hall... In fact this time I think I can count on two hand (and maybe one foot...) the total number of minutes I stayed in the lecture hall... And I wasn't the only one.. Aside from the keynotes from Tim Draper (Draper Fisher Jurvetson) and Michael Moritz (Sequoia) in which the lecture hall was quite full, most of the time the real action was out in the "networking hall"...And that's not a bad thing, it means that all the relevant people were there, and I myself had a good time catching up with old friends and meeting some new ones. In any case, the second day, which I couldn't attend, seemed to have interesting panels, maybe it helped tipping the balance towards lecture hall attendance and less "yapping"...Until the next IVA conference...
Posted by Ofir Leitner at 11:44 AM 0 comments Links to this post
Labels: israel, iva, vc
Thursday, May 15, 2008
MoMoTLV launch event
I'm glad to say that MoMoTLV's launch event went great - we had an attendance of around 150-160 people and everyone had a good time and we got great feedbacks.The speakers (including myself) had a bit of a hard time overcoming the noisy bar atmosphere... but that's understandable - put a lot of Israeli mobile professionals in one room, give them free alcohol and sushi - and you know the rest...Anyway you can find a summary post on the MoMoTLV blog, including links to some PR we got and pictures in the facebook group. Founding MoMoTLV and getting this event up was quite time consuming so now I am trying to catch up in my personal and professional life... but still I am looking forward to the next event, since the first was so much fun.P.S. - In the picture above you can see the MoMoTLV team with the cork board we used for people to put their business cards on...
Posted by Ofir Leitner at 11:01 AM 0 comments Links to this post
Labels: mobile monday, momotlv
Wednesday, May 7, 2008
MoMoTLV first event on May 12!
I am pleased to announce that we will be holding the first ever official Mobile Monday event in Israel this Monday (May 12) at the Elizabeth pub in Hertzelia Pituach (Event details and registration here). This image here is the temporary logo of the Israeli chapter called MoMoTLV (Short for Mobile Monday Tel Aviv).As I have written in the previous post about MoMoTLV, The Tel Aviv chapter of the global Mobile Monday organization (Check out the PR about us in MoMo global) was forming in the last couple of months, and since I was joined by great people who are also mobile enthusaists, and also due to the great response of the industry here (Which translated to sponsorship $$), we have managed to organize quite a big and colorful event very quickly.So if you are involved in the mobile industry in Israel or anywhere in the world you are welcome to join us for drinks and great content and networking and participate in the event. Just make sure to pre-register in our facebook event and also join our facebook group while you're at it.See you there!
Posted by Ofir Leitner at 1:23 PM 0 comments Links to this post
Labels: mobile monday, momotlv
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